Hi Buddies, bet most of you must have heard about the New Buddyfight Rulings and probably don't know what to expect or are just confused by all this guessing around.
In response to the epic mess up now, i came up with a simple explanation to the 2 new 'feature' to this rulings.
1) During a "Link Attack" against a PLAYER the critical damage will be combined.
This 'feature' applies to monsters "Attacking Together" on a PLAYER as a SINGLE Attack.
Critical on the Linked Cards will be Combined Once the Attack on the PLAYER successful.
-"Link Attack" for Cards with the [Penetrate] ability
Came up with a simple concept below to explain this problem.
a) X is a Monster with [Penetrate] ability.
b) X "Link Attack" with another Monster Y with NO [Penetrate] ability.
Scenario 1: In the scenario when both of X and Y Hits the PLAYER successfully, X and Y's Combined Critical will be taken.
Scenario 2: In the scenario when both X and Y Hits the PLAYER's CENTER MONSTER successfully, ONLY X's Critical Damage will go thru as X is the Only Monster with the [Penetrate] ability. NO Combine Critical for this case.
*Only when BOTH Monsters in the "Link Attack" have [Penetrate] abilities, then the Critical Damage WILL BE COMBINED.
That being said, a "Link Attack" is NOT allowed to be performed on THE FIRST TURN. *duh* if not too imbar, dun you think?
2) Each player can only perform a [Counter] once during a battle. Once you uses a [Counter] you will have to wait till the end of that battle before you can cast another [Counter].
This one is simple. In each Battle you can only use [Counter] Spell ONCE.
You can use normal Spell Cards as much as you can but for Spells with [Counter] only ONCE.
Senario 1:
Player A used a [Counter] Spell to charge up the Attack Power of a Monster so that it can successfully Attack an opponent Monster.
In response to that Attack, Player B uses a [Counter] Spell to Increase the Targeted Monster Defense to counter the Attack. Since both player used [Counter] once in this battle. NO MORE [Counter] Spells can be used. Player B will nullify Attack. PERIOD.
*Thou this example is given, i have my Doubts about it as i still think a [Counter] Spell should ONLY be used when in an opponent attack phase and not before an attack on one. I mean hey, thats what the word "Counter" means right?
*Only Dragoenergy is ALLOWED do multiple "stacking" per time at the moment.
Will be Expecting all "****energy" [Counter] Spell Cards to be able to do so.
Senario 2:
Player A uses a Monster of 10000 Power and Attack an opponent Monster with 2000 Defense.
In response to that overwhelming attack, Player B plays 3 Dragoenergy [Counter] spell to Bring its Defense to 11000. And since the Opponent Monster did not get destroyed, It Attacks back as a Counter effect of Dragoenergy.
Player A, since DID NOT play any [Counter] yet, plays 1 Dragoenergy in response to the counter attack and raised its defense to 13000. After the effect of Dragoenergy counter attacks Player B's Monster.
Player CANNOT play another [Counter] Spell as he already did. Monster gets destroyed. PERIOD.
Hope this write up can help Buddies have a better view of the new Rulings.
Official announcements will be made soon by BushiRoad before the 17th May 2014.
Raise the Flag!!!!
Hi Buddies, Its going to be a long break before the next BuddyFight Extra Booster release, are you selecting your Worlds yet? With the Upcoming Events coming up in June 2014 its gonna be a month or so before meeting all of you in BuddyFight Battle~!
So i guess most Buddies are in Dragon World right now with a cluster swaying to Magic and Katana Worlds now that BT02 is out. Danger World has it Powerful Attacks too, wonder if many will be using them. Really looking forward to Sampling all the different Combos and Decks in the upcoming events to come.
All the best forming and perfecting your Decks, and remember to plan ahead with your Side Cards too.
Hope to be able to Battle with some of you out there.
and for the Record.
I am Generic World~
Raise The Flag!!!
Greetings Buddies!
Having Fun with the Current CP01 and TD03 Releases?
BFE-BT02 Cyber Ninja Squad is Released today!!!
The1 PR Card that comes with the Box, Flag from the Katana World!!!
Box Ratio for my box A
Katana World: 42%
Magic World: 20%
Dragon World: 15%
Generic Tarot: 13%
Danger World: 10%
2 RRR, 6 RR
Well for a start, although being the least ratio, Danger World get a huge upgrade with many new Size 2 Monsters with high Attacks and Defense.
In MagicWorld, more 'Wizards' are added including the Combi Light and Dark Wizards, Center of World, Mary Sue and My Grandfather's Clock.
New Generic Cards are added to this Booster also, Tarot is the theme and the Card design also revamped to a much 'tech' and 'steampunk' feel.
Thou not to impress with the low useability of the Generic Cards, there are better Monsters like 'Actor Knights Chariot' and 'Actor Knight the World' which acts like 'My Grandfather's Clock' in Magic World.
Deck List after Two Boxes. Is kind of disappointing as Hit Rate of some cards are near zero, like "Nanomachine Ninja, Tsukikage', 'My Grandfather's Clock', 'Evil in Heart, Yamigitsune'...
Katana World, Slightly heavy judging the amount of cards this New World have in just one BT02, pretty difficult to compose a 'useable' deck without rare cards like 'Tsukikage and Yamigitsune', also there are alot of 'Spell' cards to top it up plus 5 Impacts.
Danger World, also did not manage to get all the cards, not even all RRs, but still quite acceptable with the UnCommon like Armorknight Trent.
Dragon World, ratio quite bad also with little to no RRs, manage to get 4 'White Dragon Shields' with two box though. Either than that, I think Dragon World is already a quite Stable Deck for now, do not really need any boost from this BT02.
Magic World, added several much needed Life Healing and Gauge Charging 'Spell' Cards to its list, and also more 'Wizards'. Either than that, I am pretty satisfied with getting at least 'Center of the World, Mary Sue' - My favorite card in Magic World for now~
Generic Tarot, better line up with better cards compared to the previous 'Chess' Generic but still lack 'Attack and Defense capabilities. Was really looking forward to be able to see a 'Full' Generic Deck used in Competitions. Highlighting 'Ultimate Buddy' for charging i gauge, put the card below your Buddy on field to gain +5000 and [Soulguard]. Good card to tank attacks.
And there you have it, a short review of the Future Card BuddyFight Booster Vol.2. Advice to buddies trying your luck at this Booster, combine your buys with friends, you might save more time and money. Unless you have too much moolah to spare, whacking packs is really not an option with so many cards and worlds in the list.
Japan have Released the very first Volume of the BuddyFight Comic!
The Comic comes in two different versions, a Special Limited Edition that comes with a Full 52 Card Dragon World Deck, and a Normal Release version that comes with 2 Promotional Cards~
The Normal Release Version comes with a slip pack containing 2 Japanese BuddyFight PR cards~
(Left): Comic Art version of the "Dragonic Punisher".
(Right): Comic Art version of "Drum Bunker Dragon, 10000"!!! This version of the Drum Bunker deals a massive 10000 damage power by paying 1 gauge and must only be Called on the Right.
The Special Limited Version comes with a separate slide case.
In the case, is a Rulebook, a paper Playmat, a Comic Art Lifepoint Counter and a Full 52 card Dragon World Deck!!!
Deck Layout
Since there is only 4 "Drum Bunker Dragon, 10000" in the deck, players can choose to 'Add' the extra 1 "Drum Bunker Dragon 10000" from the Normal Comic Version to the Deck and Swap one of the "Gargantua Punisher" with the "Dragonic Punisher" exclusive or better yet Add it to the 4 impact cards to make 5!!!
The Comic Art version of the "Gargantua Punisher" is the Same as the "Foil PR" version premium in BF-BT00 that comes with CoroCoro February Issue in the past Release.
For those whom are interested in having a Ready Playable Japanese BuddyFight Deck , this is your chance, go grab your copy of this fantastic comic book from Kinokuniya (Liang Court) now WHILE STOCKS LAST!!!!
Raise The Flag!!!!
Heads Up! All Jackknife users, the wait is over~!
BFE-TD03 is Released today (28/03/2014). This 3rd edition of the Trial Deck features the Dragon World Deck with the Jackknife Configurations.
Deck Consist of the above cards.
Also comes with a set of instructions, paper playmat and a special Lifepoint Counter!
Deck List Layout.
This volume of the Trial Deck also features some useful New Cards!
(Left): Jackknife Braveheart, which allows players to pull out a "Jackknife" card out of their deck to hand by paying 2 gauges.
(Right): Dragon Flame, a costless spell card that destroys monster with 5000 or less power on the opponent field!
(Top/Left): Slashknife Dragon, a size1 monster dragon with the ability to Damage the opponent even when a monster is in the center!
(Top/Right): Dragonic Charge, probably the most wanted Gauge Charging card in Dragon World! This spell card charges 2 Gauges when cast on field. (note that there is only 2 of this spell card in this TD03.)
(Bottom): Dragonic Punisher!!, Similar to "Gargantus Punisher" this Impact card requires the same 4 Lifepoint on your opponent side and take 4 Gauges + 2 Lifepoints. BUT this Impact CAN be cast even when both players have monsters in the center position. As long as the user has a size 2 and above monster. This Attack CAN be nullified unfortunately.
The Trial Deck also comes packed with two PR cards as a bonus~!
(Left): Green Dragon Knights "Song of Ancient Lands", is a [Set] spell card that can be set on field. When this card is in play, the player gains 1 Lifepoint whenever an "Armordragon" enters the players field!
(Right): Gargantua Punisher!! Similar to Gaos version of "Gargantua Punisher" this Impact card can;t be nullified by any [counter] spell cards.
The only set back for this BFE-TD03 is the lack of the important "JackKnife Aggressor" Card, only "Dispersal" and "Thunderstorm" JackKnifes are available in this deck, so for those who need the "Aggressor" it back to BFE-CP01~ But this TD does have some useful cards for now like the Gauge Charger. Not a great deck but worth the buy.
Raise The Flag!!!
The CoroCoro Comic April Issue is finally here today!
This Issue of CoroCoro packs lots of Exclusive Infomation (Super Long Report) and also a Promo Pack of 5 Cards!!!
A page that promotes the Comic Book release of BuddyFight this 25th March in Japan!
A section that shows the new 'Move' ability and how it can save a direct attack if you move it to the center at the beginning of your opponent's turn. Talks abit on "Gao's Formation" in the anime, and how this 'center open' Formation can be a lethal string of attack with Drum Bunker and T.Rapier Dragon on the Left and Right with Item Dragoknuckle equipped in the center.
Gao's 52pc Dragon World Decklist is also Released
Also the 52pc Magic World Decklist
The next pages are pretty much the highlight of the section, features the New Cards in the Upcoming Booster Pack 2 BF-BT02 and Trial Deck 3 BF-TD03!
Booster Pack 2 BF/BT02 to be release on 5th April!
More Dragon World Cards from BF/BT02! I will not be naming all the cards in english to avoid misinterpreting.
(Left): Ryu Kishi, Blood Dracula / Atk 5000, Def 5000, Crit 0, Size 2, Call Cost 3
a special card that increases its Critical Attack by 1 with each 'Dragon Knight' send to the Drop zone. a Maximum of 6 critical is allowed!
(Right): Super Armor Dragon, Garu???? Dragon / Atk 6000, Def 6000, Crit 2, Size 3, Call Cost 2
This card charges the player's Gauge during an attack, and also have a [Act] to discard 2 Gauge to do 2 Damage to your opponent once per turn.
(Left): Spell, White Dragon Shield / [Counter]
This new Dragon Shield uses the opponent's attack to minus 2 Damage Points from the next attack in the same turn from the opponent.
(Right,Bottom): Impact, ?????? Call Cost 3
When you have 5 or less lifepoints, your center have no monster and your opponent have a monster in the center. Move your opponent's center monster to the Left or Right and Deal 3 Damage to opponent.
New Cards for the other Worlds too~ Even Generic!
(1): Generic Spell, Ultimate Buddy! / Call Cost 1
Put this card into your Buddy Monster's Soul, your Buddy Monster will have [Soul Guard] and +5000 Attack!!!! (I love this card!)
(2): Magic World Spell, ko shya-
When you have 2 "Wizards" on your field, take the top card of your deck and put to 1 Gauge and then draw 1 card to hand.
(3): Magic World Monster, Merry Su / Atk 4000, Def 3000, Crit 2, Size 2, Call Cost 2
Upon the Call of this card, choose 1 'Spell' card from your Deck and put to hand and shuffle your deck after.
(4): Magic World Spell, My Grand Father's Clock / Call Cost 2
This card allows the player to Return All Cards in the Dropzone to your Deck if player has 6 or more Wizards in the Dropzone. Once your turn has ended, you may continue with another turn! Incredible!
For Danger World~
(1): Twin Horned Dragon, Ark Giraffa / Atk 7000, Def 6000, Crit 2, Size 2, Call Cost 2
[Double Attack] ability makes this 7000 Attack monster not something you want to defend from.
(2): Kou Kaku Ryu, Diatrasu / Atk 6000, Def 5000, Crit 2, Size 2, Call Cost 1
[Penetrate] monster with a high Attack with Penetrate Capabilities!
(3): Emperor Dragon?, Gaeru Khan / Atk 10000, Def 10000, Crit 4, Size 3
Put two Monster from Field to Dropzone and pay 2 Gauge.
When this Monater is Called, All of your opponent's Monsters are destroyed.
And The NEW cards from Katana World!!!!!
(1): a spell card that enables a Left Monster to deal massive damage to all opponents Monsters
(2): spell card that enables the player to see the opponents hand?????
(3): Item card with a 8000 Attack weapon with just 1 cost!
(4): a [Set] spell card, that allows you to 'Revive' Defeated monsters by paying 1 gauge.
(5): A big sized Ninja "Superhuman Ninja, Fuuma Kotarou" with [Double Attack] and [Move]????
Whats interesting is the Impact Cards for Katana World. According to the description, the Impact card of the Katana World can be [Set] to Field and Link into several different Impact Combinations!!!!
(1): the Base Impact Card that is [Set] to field.
(2): Upon an Attack player can use this Impact Card to [Counter] the event.
(3): When an Impact is use by opponent, player can use this Impact card to [Counter] the Attack!
(4): There is even an Impact card to [Counter] Direct Weapon Item Attacks from opponent!!!
The Next Page reviews the New Cards that comes with the Limited Edition 1st Volume of the BuddyFight Comic in Japan! Comic comes with a Full 52pc Full Deck!!!
10000 Attack Drum Bunker Dragon!
(Left): Meteor Kick Dragon, a monster card that when in Center position, pay 4 Gauge increases it Critical Damage by 3, making a total of 5 for a size 2 monster!
(Right): Pay 1 Gauge to increase the Monster attack by 3000 for this turn. 7000 Attack!
Next is the card review of the Upcoming Trial Deck BF-TD03 released on 28th March.
Buddy Rares in the previous BT01 and CP01 are now available in this Trial Deck 3!!!
(Left): the long awaited "Dragonic Charge" that charges 2 Gauge is release in this TD03 too!!!
(Right): JackKnife Brave Heart, Spell card to call out JackKnife Supports!
The Next Issue of CoroCoro Comic May comes with a Free BuddyFight Deck Case! Look Forward to it ya~
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Now for the Premium Promotion Pack BF-BT1.5!!!!
The Promo Pack comes with 5 cards. 2 Dragon World, 1 Danger World and 2 Katana World!!!!!!
Dragon World
(Left): Firewall Dragon, Armor Dragon, Atk 6000, Def 6000, Crit 2, Size 3, Call Cost 2
"Fire Mirage" When this card is being 'Link Attack', play 'Janken' with your opponent. If you win, Link Attack is Cancelled!
[Double Attack]
(Right): ???? ????, Impact, Call Cost 3
When you have 5 or less lifepoints, your center have no monster and your
opponent have a monster in the center. Move your opponent's center
monster to the Left or Right and Deal 3 Damage to opponent.
Danger World
ArmorKnight Giraffa, ArmorKnight, Atk 9000, Def 9000, Crit 5, Size 3, Call Cost 4
You only can call this Monster when you have 6 or more types of Monsters in your Dropzone.
If this card is called to the Left or Right, Player gets +4 Lifepoints.
Katana World
(Left): Fuusha Shuriken, Item, Atk 8000, Crit 2, Call Cost 1
At the End of the players turn, if "Lightning Ninja, Zanryu" is not in Field, Card is Destroyed.
When this card is about to be destroyed, pay 1 gauge to keep this card.
(Right): Lightning Ninja, Zanryu, Ninja, Atk 5000, Def 3000, Crit 3, Size 2, Call Cost 2
Skill - When being attacked, if this Card is on the Left or Right. Discard a 'Ninja' card from hand and 1 lifepoint to negate attack. After, Destroy 1 Attacking Monster!!! (Great Card!!!)
There you have it, a Super long Review of CoroCoro Comic April Issue~!
Please pardon any misinterpretation on my side if any. Hope you buddies liked this Review.
Get your CoroCoro from Local Kinokuniya Stores Today!