Greetings Buddies!
How is BuddyFight so far? Fun?
Have you created your very own Combination with your favorite Worlds yet?
The question now is about how to construct a deck with a Balanced 'Chance' and also how to 'Set Up' your deck so that even a cross shuffle won't cluster cards so much. So far, Buddies in Japan Decks are as follows:
Japan BF Decks (7-10 years)
Monsters (22)
Spells (16)
Item (8)
Impact (4)
Japan BF Decks (11-14 years)
Monsters (18)
Spells (24)
Item (6)
Impact (2)
Hmmmm, quite a major difference in deck balancing ya. It seems Spell using appeals the more older Buddies and Monster 'tanking' goes to the younger Buddies. Perhaps its the method and style of play. Not for getting BuddyFight is a TCG for the Younger Gen so I would expect Less Spells in Younger Buddies Decks.
Personally, I do think the form of the Deck plays a Minor Part, perhaps 30-40%, I believe the Set Up is pretty important. Here's my Deck Percentage and How I do a Deck Set Up to my deck.
Mori.m BF Deck (30 years LOL)
Monsters (Size3: 4, Size 2: 8, Size 1: 4 = 16)
Spells (24)
Item (7)
Impact (3)
I dunno if the method i am going to show is Created or Named but I am just going to call it the BF Deck Set Up for now.
First, Arrange the selected BF cards stacks According to this Category and order
1)Impact (most used on bottom)
2)Item (most used on bottom)
3)Spell (most used on bottom, least used on top)
4)Size 2 Monsters (most used on bottom, least used on top)
5)Size 3 Monsters (most used on bottom, least used on top)
6)Size 1/0 Monsters (most used on bottom, least used on top)
Start with the 1)Impact Stack and split it according to the below 6 sections in Number order 1 to 6 and back to 1 after.
After move on with the 2)Item Stack following the order.
(lets say you have 3 impact cards, position 1,2 then 3, so first 2)Item card starts on position 4)
Continue with 3)Spell, 4)Size 2 Monsters.... and so on till all stacks are set in the 6 sections.
After that, Combine the 6 Stacks from left to right, with Stack #1 being the top and last stack #2 being the most bottom.
Once done, your BuddyFight Deck Set Up is Ready. You can now shuffle your deck Before a Battle or pass your Set Up Deck to the opponent to cut or cross shuffle.
Do note that this method is Gen SG personal formula and does not guarantee a sure win. Tested so far was the Percentage of Monster versus Spell/Item Hits which results in 8/10 balance hand draw. (2 Monsters, 1 Item, 2 Spells, 1 Impact) 8 out of 10 times. Maybe i am lucky who knows LOL
Try it out ya~
(nice Flag ya? Too Bad it does not exist LOL)
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May all the Buddies and Friends for Gen SG have a wonderful and prosperous Lunar New Year!
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Yes! Great News to Local SG Buddies out there!
As it will be a Local Lunar Holiday on the 31st of January, Most of the Local card stores will be releasing the BuddyFight Booster Pack BFE-BT01 tomorrow (30th Jan)!!! Don't miss your chance to get the BT01 Packs and challenge your friends during this Festive Holiday!
Do check with your Local Card Stores for Releases in your area~
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After trying out playing Future Card BuddyFight with other players out there, i decided to perhaps put my pen into how i feel about the game in a noob players point of view.
In my humble opinion, BuddyFight is indeed a card game for the Next Generation, the younger one in fact. The rules and game play are very simple and the game can end in the matter of minutes. Good for young players as the longer the game the lesser the interest for the little ones.
That brings me to the next point, its a little to predictive. With a good hand, you win, with a bad one you lose. Simple. I tried out 3 of the decks i created to test the fluency of the game. A normal deck, a modded deck and a rigged deck.
When i used the normal deck, i got a bad hand for 3 rounds, all losses (some on the second turn of the opponent). The modded deck with more Nullifying Spells and Life Ups, still bad hand for 3 rounds, all losses but lasted longer for like 8 turns. The Rigged Deck is an unbalanced, illegal combi of 8 Spells and Healing cards. Manage to get a good hand and won 2/3 rounds.
So? Rigged Deck better? Not really....
Its the fact of a good hand. So luck pretty much plays a big part of the game. The good cards? maybe 20%. I have seen seasoned players not getting any Spells or Heals and some getting too much and no Monsters to block or attack the opponent.
For now, it luck based i might say. A 50/50 deck combination would be good. But wouldn't count on winning every round. It takes like 'effort' to try keep the game longer than 6 turns. If not, its just Gargantua Punisher Impact Card on the Second turn to End the game.
Summary: Simple Game, Don't think to much if you want to have fun. Not for the serious players for now.
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BuddyFight TD Release Tournament - TKS
I was a short but fun experience meeting fellow BuddyFight Players and learning from them the different strategies and tricks of the game~
Great meeting you guys there! Hope to battle with you all soon with the Booster Deck!
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Hours to the release of Future Card BuddyFight Trial/Starter Decks!!!
Go get your Dragon World and Danger World Decks Today (24th January 2014)!!!
Get a Limited BuddyFight Launch bag and a Clear Deck Case with every Trial Deck purchased at participating shops and departmental stores!
Take part in the TD only tournament to get a Limited Hotstamp Promo Card this Weekend!
http://fc-buddyfight.com/en/events/
Can't wait to BuddyFight with everyone ya~
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4 more Days Buddies!
Are you ready for the Starter Decks 'Dominant Dragons' & 'Savage Steel'?
Which do you plan to get?
Combine the Dragon World Trial Deck with the Half Deck and unite the Strength! Or use the Powerful Attacks from Danger World!
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